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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
HE damage (avg/round)
12.23.4
M4A1 kills on a map
94.6963
M4A1 damage (avg/round)
55.916.7
USP damage (avg/round)
13.64.6
M4A1 kills on a map
184.6963
M4A1 damage (avg/round)
72.316.7
USP kills on a map
31.616
HE damage (avg/round)
16.63.4
AWP kills on a map
176.5798
Historical Maps winrate Last 6 months
Vertigo
44%
Nuke
37%
Dust II
22%
Mirage
15%
Ancient
9%
Inferno
8%
Overpass
4%
Last 5 maps
Vertigo
44%
9
6
Nuke
75%
4
24
Dust II
45%
11
10
Mirage
60%
15
11
Ancient
33%
6
23
Inferno
39%
18
6
Overpass
71%
7
6
Last 5 maps
Vertigo
0%
0
41
Nuke
38%
16
18
Dust II
67%
12
6
Mirage
75%
20
0
Ancient
42%
12
13
Inferno
47%
19
14
Overpass
67%
15
16
Last results
Head to head
Info
Map Analysis of Liquid vs TeamOne by the Bo3.gg Team
Liquid on Inferno Analysis
Liquid demonstrated their prowers on Inferno, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Liquid on Inferno were oSee, who contributed 25 kills, and EliGE, who added 27 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9263 overall damage.
On the defensive side of Inferno, Liquid held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
TeamOne on Inferno Analysis
Inferno proved to be a challenging battleground for TeamOne, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for TeamOne on Inferno included trk, who contributed 13 kills, and keiz, who added 10 kills. Despite their individual efforts, inflicting 5822 total damage, TeamOne couldn't prevent Liquid from securing victory on Inferno
On the defensive side of Inferno, TeamOne struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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