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Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Flash duration on a map (sec)
01:29s00:39s
Flash blinded on a map (opp)
7130
Player score (round)
35371012
Player score (round)
46931012
Player score (round)
36431012
Damage (total/round)
45473
Player score (round)
38131012
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
44%
Ancient
34%
Nuke
29%
Dust II
22%
Mirage
22%
Overpass
21%
Inferno
5%
Last 5 maps
Vertigo
44%
9
6
Ancient
33%
6
23
Nuke
75%
4
24
Dust II
45%
11
10
Mirage
60%
15
11
Overpass
71%
7
6
Inferno
39%
18
6
Last 5 maps
Vertigo
0%
2
24
Ancient
67%
3
17
Nuke
46%
13
3
Dust II
67%
9
6
Mirage
38%
16
0
Overpass
50%
12
6
Inferno
44%
9
10
Info
Map Analysis of Liquid vs 00NATION by the Bo3.gg Team
00NATION on Dust II Analysis
00NATION demonstrated their prowers on Dust II, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 00NATION on Dust II were vsm, who contributed 20 kills, and leo_drk, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9044 overall damage.
On the defensive side of Dust II, 00NATION held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Liquid on Dust II Analysis
Dust II proved to be a challenging battleground for Liquid, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Liquid on Dust II included NAF, who contributed 23 kills, and oSee, who added 15 kills. Despite their individual efforts, inflicting 8839 total damage, Liquid couldn't prevent 00NATION from securing victory on Dust II
On the defensive side of Dust II, Liquid struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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