Izako Boars Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

23

16

12

+7

101

4:1

5

0

7.3

+30%

27

20

3

+7

96

1:2

9

0

6.8

+18%

20

20

9

0

95

3:4

5

0

6.4

+2%

19

17

5

+2

70

4:2

4

0

6.1

-1%

16

18

9

-2

78

3:4

4

0

5.9

+7%

Total

105

91

38

+14

440

15:13

27

0

6.5

+11%

00NATION Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

MVP

26

21

9

+5

104

2:0

5

1

7.6

+32%

25

19

4

+6

102

4:4

6

0

7.3

+23%

15

21

6

-6

61

3:3

2

1

5.5

-18%

15

21

11

-6

72

2:4

3

0

5.5

-11%

9

24

3

-15

53

2:4

0

0

4.3

-34%

Total

90

106

33

-16

391

13:15

16

2

6.0

-1%

Teams advantage Vertigo (M2)
Info
Map Analysis of Izako Boars vs 00NATION by the Bo3.gg Team

Izako Boars on Vertigo Analysis

Izako Boars demonstrated their prowers on Vertigo, securing 15 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Izako Boars on Vertigo were Enzo, who contributed 23 kills, and darchevile, who added 27 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11429 overall damage.


On the defensive side of Vertigo, Izako Boars held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


00NATION on Vertigo Analysis

Vertigo proved to be a challenging battleground for 00NATION, as they managed to secure 11 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 00NATION on Vertigo included trk, who contributed 26 kills, and kNgV-, who added 25 kills. Despite their individual efforts, inflicting 10178 total damage, 00NATION couldn't prevent Izako Boars from securing victory on Vertigo


On the defensive side of Vertigo, 00NATION struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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