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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:34s01:25s
Percentage of headshots
50%15%
GLOCK damage (avg/round)
244.1
Molotov damage (avg/round)
362.1
Smoke thrown on a map
114.5022
GLOCK kills on a map
11.4482
GLOCK damage (avg/round)
1254.1
Percentage of headshots
50%15%
Shots accuracy (%)
50%18%
GLOCK kills on a map
31.4482
Historical Maps winrate Last 6 months
Mirage
70%
Ancient
65%
Dust II
17%
Inferno
11%
Anubis
10%
Vertigo
8%
Nuke
2%
Last 5 maps
Mirage
70%
30
7
Ancient
0%
1
63
Dust II
64%
11
5
Inferno
53%
36
9
Anubis
61%
28
25
Vertigo
47%
15
38
Nuke
54%
35
25
Last 5 maps
Mirage
0%
0
94
Ancient
65%
54
18
Dust II
47%
19
11
Inferno
42%
33
34
Anubis
71%
48
4
Vertigo
39%
31
38
Nuke
52%
42
15
Last results
Info
Match analysis of Imperial vs ODDIK by the Bo3.gg Team
In the CS2 match between Imperial and ODDIK, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by Imperial. The MVP of this match was try.
Imperial analytics
The team Imperial secured 1 out of 1 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Imperial were try contributed 3 kills and VINI contributed 1 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 500 overall damage.
On the defensive side, Imperial held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ODDIK analytics
The team ODDIK managed to secure 0 out of 1 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ODDIK were matios contributed 1 kills and ksloks contributed 1 kills. 300 of total damage by ODDIK could not prevent Imperial from securing the victory
On the defensive side, ODDIK struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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