Ended
HONORIS
1 - 2
Leo
Basic stats

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Vertigo
16 - 12
Ancient
5 - 16
Inferno
19 - 22
HONORIS Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

28

17

1

+11

103

5:1

8

1

7.5

+20%

22

17

7

+5

93

1:0

6

2

7.0

+7%

21

18

5

+3

75

6:2

8

0

6.5

+23%

16

19

6

-3

64

3:5

3

0

5.6

-2%

13

20

4

-7

52

2:3

2

0

4.7

-27%

Total

100

91

23

+9

387

17:11

27

3

6.3

+4%

Leo Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

24

19

2

+5

81

3:1

5

0

6.8

+23%

21

22

2

-1

78

3:5

5

0

5.8

+2%

16

20

6

-4

78

3:3

2

0

5.7

+10%

15

20

3

-5

69

1:4

2

0

5.2

+21%

15

20

2

-5

59

1:4

3

0

5.1

-16%

Total

91

101

15

-10

365

11:17

17

0

5.7

+8%

Teams advantage Vertigo (M1)
Info
Map Analysis of HONORIS vs Leo by the Bo3.gg Team

HONORIS on Vertigo Analysis

HONORIS demonstrated their prowers on Vertigo, securing 0 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for HONORIS on Vertigo were reiko, who contributed 28 kills, and Sobol, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10842 overall damage.


On the defensive side of Vertigo, HONORIS held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Leo on Vertigo Analysis

Vertigo proved to be a challenging battleground for Leo, as they managed to secure 28 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Leo on Vertigo included Malkiss, who contributed 24 kills, and muR, who added 21 kills. Despite their individual efforts, inflicting 10208 total damage, Leo couldn't prevent HONORIS from securing victory on Vertigo


On the defensive side of Vertigo, Leo struggled to hold their ground, successfully defending 13 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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