Teams advantage
Score
6.9
4.6
Ancient2.3
Win Rounds
13
4
Ancient9
Kills
71
39
Ancient32
Damage
7.28K
4.74K
Ancient2543
Economy
388.5K
280.15K
Ancient108350
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
AK47 kills on a map
116.5019
USP kills on a map
31.6027
USP kills on a map
31.6027
Speed Round (sec)
00:28s01:55s
Speed Round (sec)
00:26s01:55s
Teammate kills
1
Lineups
Lineup
- Starter
Historical Maps winrate Last 6 months
Ancient
100%
Anubis
100%
Last 5 maps
Ancient
100%
2
0
Anubis
100%
1
0
Last 5 maps
Ancient
0%
1
0
Anubis
0%
1
0
Last results
Head to head
Past matches
Info
Match analysis of HeadShotKings vs Hite Gaming by the Bo3.gg Team
In the CS2 match between HeadShotKings and Hite Gaming, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by HeadShotKings. The MVP of this match was Arias.
HeadShotKings analytics
The team HeadShotKings secured 13 out of 17 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 3 bombs during the match.
The standout players for HeadShotKings were Arias contributed 21 kills and mishani contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7282 overall damage.
On the defensive side, HeadShotKings held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control proved to be crucial.
Hite Gaming analytics
The team Hite Gaming managed to secure 4 out of 17 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hite Gaming were comatose contributed 11 kills and Coco-x contributed 8 kills. 4739 of total damage by Hite Gaming could not prevent HeadShotKings from securing the victory
On the defensive side, Hite Gaming struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments