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RekordyMecz
Rekord/Czas/Mapa
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Rywal
Zabójstwa za pomocą AK47 na mapie
116.5019
Zabójstwa za pomocą USP na mapie
31.6027
Zabójstwa za pomocą USP na mapie
31.6027
Szybka Runda (sec)
00:28s01:55s
Szybka Runda (sec)
00:26s01:55s
Zabójstwa kolegów z drużyny
1
Składy
Skład
- Starter
Skład
Starter
Starter
Starter
Starter
Starter
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Ancient
100%
Anubis
100%
Ostatnie 5 map
Ancient
100%
2
0
Anubis
100%
1
0
Ostatnie 5 map
Ancient
0%
1
0
Anubis
0%
1
0
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
Informacja
Match analysis of HeadShotKings vs Hite Gaming by the Bo3.gg Team
In the CS2 match between HeadShotKings and Hite Gaming, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by HeadShotKings. The MVP of this match was Arias.
HeadShotKings analytics
The team HeadShotKings secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for HeadShotKings were Arias contributed 21 kills and mishani contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7282 overall damage.
On the defensive side, HeadShotKings held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Hite Gaming analytics
The team Hite Gaming managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hite Gaming were comatose contributed 11 kills and Coco-x contributed 8 kills. 4739 of total damage by Hite Gaming could not prevent HeadShotKings from securing the victory
On the defensive side, Hite Gaming struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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