GTZ Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

24

16

3

+8

85

1:0

6

0

6.8

+22%

24

21

4

+3

92

1:1

6

0

6.6

+24%

19

23

8

-4

87

6:8

5

1

6.2

+9%

16

18

1

-2

58

1:3

5

0

5.4

-17%

12

19

4

-7

48

1:6

3

0

4.3

-12%

Total

95

97

20

-2

371

10:18

25

1

5.9

+5%

MASONIC Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

24

18

5

+6

86

5:3

6

1

6.8

+18%

20

17

7

+3

84

3:1

7

1

6.6

+14%

22

20

4

+2

80

4:3

6

0

6.3

+4%

14

19

6

-5

61

3:0

1

1

5.6

-12%

17

21

3

-4

67

3:3

5

0

5.3

-14%

Total

97

95

25

+2

378

18:10

25

3

6.1

+2%

Teams advantage Vertigo (M1)
Info
Map Analysis of GTZ vs MASONIC by the Bo3.gg Team

MASONIC on Vertigo Analysis

MASONIC demonstrated their prowers on Vertigo, securing 28 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MASONIC on Vertigo were Tauson, who contributed 24 kills, and Anlelele, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10588 overall damage.


On the defensive side of Vertigo, MASONIC held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GTZ on Vertigo Analysis

Vertigo proved to be a challenging battleground for GTZ, as they managed to secure 0 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GTZ on Vertigo included Slaxx, who contributed 24 kills, and NOPEEJ, who added 24 kills. Despite their individual efforts, inflicting 10396 total damage, GTZ couldn't prevent MASONIC from securing victory on Vertigo


On the defensive side of Vertigo, GTZ struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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