Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
31.616
USP damage (avg/round)
18.44.6
Percentage of headshots
44%15%
GLOCK damage (avg/round)
11.83.8
Percentage of headshots
44%15%
GLOCK damage (avg/round)
13.33.8
Molotov damage (avg/round)
6.62
Openning kills on a map
7.042.9135
Headshots on a map
14.240.3102
Assists on a map
8.964.3517
Historical Maps winrate Last 6 months
Dust II
60%
Vertigo
50%
Overpass
45%
Nuke
44%
Mirage
44%
Inferno
11%
Ancient
10%
Last 5 maps
Dust II
0%
6
5
Vertigo
50%
4
0
Overpass
0%
2
2
Nuke
0%
3
6
Mirage
0%
0
4
Inferno
55%
11
0
Ancient
50%
10
1
Last 5 maps
Dust II
60%
10
2
Vertigo
0%
3
19
Overpass
45%
11
9
Nuke
44%
9
8
Mirage
44%
16
0
Inferno
44%
9
10
Ancient
40%
5
16
Info
Map Analysis of GTZ vs 00NATION by the Bo3.gg Team
GTZ on Inferno Analysis
GTZ demonstrated their prowers on Inferno, securing 3 out of 9 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GTZ on Inferno were StepA, who contributed 7 kills, and rafaxF, who added 6 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 3141 overall damage.
On the defensive side of Inferno, GTZ held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
00NATION on Inferno Analysis
Inferno proved to be a challenging battleground for 00NATION, as they managed to secure 6 out of 9 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 00NATION on Inferno included malbsMd, who contributed 9 kills, and leo_drk, who added 7 kills. Despite their individual efforts, inflicting 3601 total damage, 00NATION couldn't prevent GTZ from securing victory on Inferno
On the defensive side of Inferno, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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