Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:30s
Tec-9 damage (avg/round)
11.33.4
Molotov damage (avg/round)
6.32
Player score (round)
37961012
Shots (total/round)
8716
Shots (total/round)
9116
Multikill x-
4
Multikill x-
4
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Inferno
34%
Overpass
30%
Nuke
14%
Ancient
13%
Vertigo
10%
Anubis
7%
Mirage
6%
Last 5 maps
Inferno
46%
13
6
Overpass
33%
3
19
Nuke
56%
9
13
Ancient
42%
12
7
Vertigo
50%
8
2
Anubis
50%
4
13
Mirage
50%
14
8
Last 5 maps
Inferno
80%
15
9
Overpass
63%
16
12
Nuke
70%
10
21
Ancient
55%
22
8
Vertigo
40%
5
19
Anubis
43%
14
10
Mirage
44%
16
9
Info
Match analysis of FURIA vs 00NATION by the Bo3.gg Team
In the CS2 match between FURIA and 00NATION, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Ancient, Nuke, and victory was secured by 00NATION. The MVP of this match was susp.
00NATION analytics
The team 00NATION secured 32 out of 57 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Nuke. They also successfully set 10 bombs during the match.
The standout players for 00NATION were susp contributed 45 kills and syrsoN contributed 49 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20971 overall damage.
On the defensive side, 00NATION held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control proved to be crucial.
FURIA analytics
The team FURIA managed to secure 25 out of 57 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 6 plants during the match did not lead the team to victory.
The standout players for FURIA were arT contributed 45 kills and FalleN contributed 47 kills. 20130 of total damage by FURIA could not prevent 00NATION from securing the victory
On the defensive side, FURIA struggled to hold their ground, successfully defending 12 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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