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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:32s01:25s
GLOCK damage (avg/round)
14.54.1
AK47 kills on a map
136.5019
AK47 damage (avg/round)
72.525.2
Shots (total/round)
8816
Shots (total/round)
8616
Shots (total/round)
11116
Shots (total/round)
9016
HE damage (total/round)
9426.2
Historical Maps winrate Last 6 months
Anubis
61%
Inferno
59%
Ancient
23%
Nuke
7%
Mirage
5%
Dust II
4%
Vertigo
2%
Last 5 maps
Anubis
0%
0
75
Inferno
59%
34
20
Ancient
68%
34
14
Nuke
53%
36
17
Mirage
62%
37
7
Dust II
57%
14
23
Vertigo
50%
24
20
Last 5 maps
Anubis
61%
31
17
Inferno
0%
0
68
Ancient
45%
29
27
Nuke
60%
30
11
Mirage
67%
43
4
Dust II
53%
15
21
Vertigo
48%
25
13
Last results
Past matches
- lwlll
- wlwlw
Info
Match analysis of Fluxo vs RED Canids by the Bo3.gg Team
In the CS2 match between Fluxo and RED Canids, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by Fluxo. The MVP of this match was zevy.
Fluxo analytics
The team Fluxo secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for Fluxo were zevy contributed 21 kills and piriajr contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7791 overall damage.
On the defensive side, Fluxo held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
RED Canids analytics
The team RED Canids managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for RED Canids were dav1deuS contributed 14 kills and nython contributed 9 kills. 6085 of total damage by RED Canids could not prevent Fluxo from securing the victory
On the defensive side, RED Canids struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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