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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
M4A4 damage (avg/round)
36.611.8
GLOCK kills on a map
31.4516
GLOCK damage (avg/round)
15.64.2
AK47 kills on a map
116.4203
AK47 damage (avg/round)
74.425.2
USP damage (avg/round)
13.34.8
GLOCK damage (avg/round)
12.84.2
Molotov damage (avg/round)
7.22
USP kills on a map
41.5986
USP damage (avg/round)
18.64.8
Historical Maps winrate Last 6 months
Ancient
69%
Anubis
62%
Mirage
17%
Dust II
10%
Inferno
7%
Vertigo
6%
Nuke
3%
Last 5 maps
Ancient
69%
35
14
Anubis
0%
0
78
Mirage
62%
42
8
Dust II
53%
17
25
Inferno
58%
36
20
Vertigo
50%
26
18
Nuke
56%
36
19
Last 5 maps
Ancient
0%
1
63
Anubis
62%
26
26
Mirage
79%
28
9
Dust II
63%
16
5
Inferno
51%
37
8
Vertigo
44%
16
36
Nuke
53%
36
24
Last results
Info
Match analysis of Fluxo vs Imperial by the Bo3.gg Team
In the CS2 match between Fluxo and Imperial, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Mirage, and victory was secured by Fluxo. The MVP of this match was piriajr.
Fluxo analytics
The team Fluxo secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for Fluxo were piriajr contributed 20 kills and Kye contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7668 overall damage.
On the defensive side, Fluxo held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Imperial analytics
The team Imperial managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Imperial were noway contributed 17 kills and Decenty contributed 9 kills. 5657 of total damage by Imperial could not prevent Fluxo from securing the victory
On the defensive side, Imperial struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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