Nuke
10 - 16
Dust II
16 - 14
Inferno
13 - 16
Fiend Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

25

21

4

+4

92

5:2

10

0

7.1

+9%

26

20

5

+6

96

6:6

7

0

7.0

+28%

21

17

1

+4

68

1:1

5

0

6.0

-5%

14

18

5

-4

61

2:3

3

0

5.2

-11%

14

21

5

-7

53

1:3

2

0

4.9

-28%

Total

100

97

20

+3

369

15:15

27

0

6.0

-2%

D13 Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

25

19

2

+6

87

7:1

7

0

7.1

+1%

23

18

3

+5

86

3:2

7

2

7.0

+13%

21

19

7

+2

88

3:3

3

1

6.4

+7%

14

20

3

-6

60

1:3

2

0

5.1

-11%

14

24

5

-10

47

1:6

2

0

4.3

-19%

Total

97

100

20

-3

368

15:15

21

3

6.0

-2%

Teams advantage Dust II (M0)
Info
Map Analysis of Fiend vs D13 by the Bo3.gg Team

Fiend on Dust II Analysis

Fiend demonstrated their prowers on Dust II, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fiend on Dust II were REDSTAR, who contributed 25 kills, and bubble, who added 26 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11081 overall damage.


On the defensive side of Dust II, Fiend held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


D13 on Dust II Analysis

Dust II proved to be a challenging battleground for D13, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for D13 on Dust II included Annihilation, who contributed 25 kills, and xerolte, who added 23 kills. Despite their individual efforts, inflicting 11041 total damage, D13 couldn't prevent Fiend from securing victory on Dust II


On the defensive side of Dust II, D13 struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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