Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Deagle kills on a map
61.6964
Decoy grenades thrown
41.291
Deagle damage (avg/round)
19.85.4
USP kills on a map
41.616
USP damage (avg/round)
13.54.6
HE damage (avg/round)
11.83.4
Player score (round)
36491012
Shots (total/round)
9216
Multikill x-
4
HE damage (total/round)
9226.8
Historical Maps winrate Last 6 months
Dust II
22%
Mirage
17%
Ancient
6%
Inferno
4%
Nuke
3%
Overpass
1%
Vertigo
0%
Last 5 maps
Dust II
67%
27
5
Mirage
61%
57
0
Ancient
71%
14
39
Inferno
56%
39
14
Nuke
43%
35
40
Overpass
59%
17
12
Vertigo
0%
0
85
Last 5 maps
Dust II
89%
9
13
Mirage
44%
9
21
Ancient
65%
17
4
Inferno
52%
23
1
Nuke
40%
10
11
Overpass
60%
15
8
Vertigo
0%
1
30
Info
Match analysis of Fiend vs AVE by the Bo3.gg Team
In the CS2 match between Fiend and AVE, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by AVE. The MVP of this match was Raijin.
AVE analytics
The team AVE secured 16 out of 26 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 2 bombs during the match.
The standout players for AVE were Raijin contributed 27 kills and waterfaLLZ contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 10216 overall damage.
On the defensive side, AVE held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 10 out of 26 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Fiend were REDSTAR contributed 24 kills and viltrex contributed 16 kills. 9109 of total damage by Fiend could not prevent AVE from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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