Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:28s
Fast bomb plant (sec)
00:33s01:28s
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
13.93.8
USP damage (avg/round)
14.44.6
Galil kills on a map
41.8115
Galil damage (avg/round)
275.6
Molotov damage (avg/round)
12.92
HE damage (avg/round)
14.63.4
HE damage (avg/round)
11.53.4
Info
Map Analysis of EYEBALLERS vs 00NATION by the Bo3.gg Team
EYEBALLERS on Inferno Analysis
EYEBALLERS demonstrated their prowers on Inferno, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for EYEBALLERS on Inferno were JW, who contributed 20 kills, and HEAP, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7187 overall damage.
On the defensive side of Inferno, EYEBALLERS held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
00NATION on Inferno Analysis
Inferno proved to be a challenging battleground for 00NATION, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 00NATION on Inferno included JDC, who contributed 19 kills, and syrsoN, who added 10 kills. Despite their individual efforts, inflicting 6297 total damage, 00NATION couldn't prevent EYEBALLERS from securing victory on Inferno
On the defensive side of Inferno, 00NATION struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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