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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
16.63.4
Smoke thrown on a map
2415.0371
M4A1 kills on a map
164.6963
Deagle kills on a map
71.6964
HE damage (avg/round)
143.4
Assists on a map
134.3517
Player score (round)
36541012
Player score (round)
38671012
Player score (round)
35141012
Multikill x-
4
Historical Maps winrate Last 6 months
Dust II
50%
Overpass
e
50%
Ancient
e
50%
Inferno
e
42%
Mirage
e
30%
Vertigo
25%
Nuke
23%
Last 5 maps
Dust II
0%
1
3
Overpass
50%
2
1
Ancient
50%
2
4
Inferno
86%
7
0
Mirage
100%
1
0
Vertigo
0%
0
9
Nuke
60%
5
3
Last 5 maps
Dust II
50%
8
2
Overpass
0%
1
9
Ancient
0%
0
12
Inferno
44%
16
1
Mirage
70%
10
1
Vertigo
25%
4
9
Nuke
83%
6
2
Info
Map Analysis of ex-SKADE vs 0to100 by the Bo3.gg Team
ex-SKADE on Inferno Analysis
ex-SKADE demonstrated their prowers on Inferno, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for ex-SKADE on Inferno were Rainwaker, who contributed 20 kills, and dennyslaw, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9360 overall damage.
On the defensive side of Inferno, ex-SKADE held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
0to100 on Inferno Analysis
Inferno proved to be a challenging battleground for 0to100, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 0to100 on Inferno included NENO, who contributed 15 kills, and DEPRESHN, who added 21 kills. Despite their individual efforts, inflicting 8191 total damage, 0to100 couldn't prevent ex-SKADE from securing victory on Inferno
On the defensive side of Inferno, 0to100 struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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