Vertigo
10 - 16
Nuke
16 - 3
Ancient
16 - 4
ex-HONORIS Scoreboard Nuke (M2)

+/-

ROUNDS SCORES

21

5

2

+16

115

0:0

5

0

8.5

+49%

18

10

4

+8

101

3:1

6

0

7.9

+34%

13

7

2

+6

89

5:0

1

0

7.7

+17%

14

11

2

+3

77

4:0

5

0

7.3

+23%

15

7

3

+8

61

5:1

5

0

7.2

+13%

Total

81

40

13

+41

443

17:2

22

0

7.7

+27%

Viperio Scoreboard Nuke (M2)

+/-

ROUNDS SCORES

11

13

2

-2

64

1:3

2

1

5.4

-10%

8

16

1

-8

51

0:2

1

1

4.6

-31%

9

17

1

-8

60

0:4

1

0

4.2

-18%

7

19

3

-12

53

1:6

0

0

3.6

-35%

5

16

1

-11

36

0:2

1

0

3.5

-43%

Total

40

81

8

-41

265

2:17

5

2

4.3

-27%

Teams advantage Nuke (M2)
Info
Map Analysis of ex-HONORIS vs Viperio by the Bo3.gg Team

ex-HONORIS on Nuke Analysis

ex-HONORIS demonstrated their prowers on Nuke, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ex-HONORIS on Nuke were reiko, who contributed 21 kills, and mASKED, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 8412 overall damage.


On the defensive side of Nuke, ex-HONORIS held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Viperio on Nuke Analysis

Nuke proved to be a challenging battleground for Viperio, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Viperio on Nuke included arTisT, who contributed 11 kills, and Girafffe, who added 8 kills. Despite their individual efforts, inflicting 5037 total damage, Viperio couldn't prevent ex-HONORIS from securing victory on Nuke


On the defensive side of Nuke, Viperio struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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