Ancient
1 - 16
Mirage
22 - 20
Nuke
22 - 25
Evil Geniuses Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

13

14

2

-1

89

1:5

5

0

6.3

+1%

6

16

3

-10

55

0:0

1

0

4.6

-38%

5

16

0

-11

31

0:2

0

0

3.6

-64%

1

15

4

-14

28

0:2

0

0

3.3

-61%

3

16

0

-13

21

1:6

1

0

2.7

-60%

Total

28

77

9

-49

225

2:15

7

0

4.1

-44%

MIBR Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

18

6

2

+12

117

3:1

5

0

7.8

+43%

20

11

2

+9

112

4:0

6

0

7.7

+38%

16

3

2

+13

96

5:1

4

0

7.7

+62%

11

5

1

+6

70

2:0

3

0

6.2

+16%

11

4

2

+7

61

1:0

3

0

6.0

+12%

Total

76

29

9

+47

457

15:2

21

0

7.1

+34%

Teams advantage Ancient (M1)
Info
Map Analysis of Evil Geniuses vs MIBR by the Bo3.gg Team

MIBR on Ancient Analysis

MIBR demonstrated their prowers on Ancient, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MIBR on Ancient were insani, who contributed 18 kills, and brnz4n, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7762 overall damage.


On the defensive side of Ancient, MIBR held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Evil Geniuses on Ancient Analysis

Ancient proved to be a challenging battleground for Evil Geniuses, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Evil Geniuses on Ancient included HexT, who contributed 13 kills, and Jeorge, who added 6 kills. Despite their individual efforts, inflicting 3822 total damage, Evil Geniuses couldn't prevent MIBR from securing victory on Ancient


On the defensive side of Ancient, Evil Geniuses struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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