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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
41.4399
GLOCK damage (avg/round)
11.63.8
Flash duration on a map (sec)
01:41s00:39s
Flash blinded on a map (opp)
7930
M4A1 kills on a map
124.6942
HE damage (avg/round)
15.83.4
Molotov damage (avg/round)
7.22
GLOCK damage (avg/round)
14.43.8
Flash duration on a map (sec)
01:28s00:39s
Damage (total/round)
38773
Historical Maps winrate Last 6 months
Inferno
64%
Nuke
50%
Ancient
50%
Vertigo
33%
Overpass
29%
Mirage
17%
Anubis
17%
Last 5 maps
Inferno
64%
14
3
Nuke
50%
6
9
Ancient
50%
2
17
Vertigo
33%
3
22
Overpass
29%
14
6
Mirage
17%
12
7
Anubis
17%
6
14
Last 5 maps
Inferno
0%
1
1
Nuke
0%
0
1
Ancient
0%
0
0
Vertigo
0%
1
1
Overpass
0%
0
2
Mirage
0%
0
1
Anubis
0%
0
0
Last results
Head to head
Past matches
- llwwl
- l
Info
Match analysis of Evil Geniuses vs Hound by the Bo3.gg Team
In the CS2 match between Evil Geniuses and Hound, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by Evil Geniuses. The MVP of this match was Junior.
Evil Geniuses analytics
The team Evil Geniuses secured 16 out of 25 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for Evil Geniuses were Junior contributed 28 kills and Walco contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 10675 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
Hound analytics
The team Hound managed to secure 9 out of 25 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hound were BeastmaNN contributed 22 kills and tatm contributed 13 kills. 7728 of total damage by Hound could not prevent Evil Geniuses from securing the victory
On the defensive side, Hound struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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