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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE kills on a map
21.1268
M4A1 kills on a map
124.6942
M4A1 damage (avg/round)
69.716.7
HE damage (avg/round)
11.13.4
GLOCK damage (avg/round)
15.43.8
Flash duration on a map (sec)
02:01s00:39s
Flash blinded on a map (opp)
7230
Deagle damage (avg/round)
17.25.4
AK47 damage (avg/round)
60.125.3
Damage (total/round)
40073
Lineups
Historical Maps winrate Last 6 months
Anubis
83%
Ancient
50%
Nuke
43%
Inferno
40%
Overpass
27%
Vertigo
17%
Mirage
17%
Last 5 maps
Anubis
17%
6
18
Ancient
50%
2
20
Nuke
57%
7
10
Inferno
60%
15
3
Overpass
27%
15
7
Vertigo
67%
6
22
Mirage
17%
12
9
Last 5 maps
Anubis
100%
1
0
Ancient
0%
0
0
Nuke
100%
1
1
Inferno
100%
1
1
Overpass
0%
1
0
Vertigo
50%
2
0
Mirage
0%
0
2
Last results
Head to head
Past matches
- lwwwl
- ww
Info
Match analysis of Evil Geniuses vs Conquer by the Bo3.gg Team
In the CS2 match between Evil Geniuses and Conquer, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by Evil Geniuses. The MVP of this match was HexT.
Evil Geniuses analytics
The team Evil Geniuses secured 16 out of 18 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for Evil Geniuses were HexT contributed 22 kills and Junior contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8432 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
Conquer analytics
The team Conquer managed to secure 2 out of 18 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Conquer were neight contributed 13 kills and jrose contributed 13 kills. 4780 of total damage by Conquer could not prevent Evil Geniuses from securing the victory
On the defensive side, Conquer struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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