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Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
9.92
AK47 kills on a map
156.732
Flash duration on a map (sec)
01:13s00:39s
Flash blinded on a map (opp)
5730
Smoke thrown on a map
1915.0371
HE kills on a map
21.127
HE damage (avg/round)
143.4
M4A4 damage (avg/round)
35.112.7
Player score (round)
37721012
Player score (round)
37601012
Info
Map Analysis of Endpoint vs Young Ninjas by the Bo3.gg Team
Endpoint on Inferno Analysis
Endpoint demonstrated their prowers on Inferno, securing 15 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Endpoint on Inferno were MiGHTYMAX, who contributed 18 kills, and mezii, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8094 overall damage.
On the defensive side of Inferno, Endpoint held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Young Ninjas on Inferno Analysis
Inferno proved to be a challenging battleground for Young Ninjas, as they managed to secure 5 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Young Ninjas on Inferno included sapec, who contributed 12 kills, and phzy, who added 14 kills. Despite their individual efforts, inflicting 5646 total damage, Young Ninjas couldn't prevent Endpoint from securing victory on Inferno
On the defensive side of Inferno, Young Ninjas struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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