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avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts des cocktails Molotov en moyenne (par tour)
9.92
Éliminations avec AK47 en moyenne par carte
156.732
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:13s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
5730
Fumigènes lancés en moyenne sur une carte
1915.0371
Éliminations par grenade HE en moyenne par carte
21.127
Dégâts des grenades HE en moyenne (par tour)
143.4
Dégâts avec M4A4 en moyenne (par tour)
35.112.7
Score du joueur (round)
37721012
Score du joueur (round)
37601012
Informations
Map Analysis of Endpoint vs Young Ninjas by the Bo3.gg Team
Endpoint on Inferno Analysis
Endpoint demonstrated their prowers on Inferno, securing 15 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Endpoint on Inferno were MiGHTYMAX, who contributed 18 kills, and mezii, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8094 overall damage.
On the defensive side of Inferno, Endpoint held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Young Ninjas on Inferno Analysis
Inferno proved to be a challenging battleground for Young Ninjas, as they managed to secure 5 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Young Ninjas on Inferno included sapec, who contributed 12 kills, and phzy, who added 14 kills. Despite their individual efforts, inflicting 5646 total damage, Young Ninjas couldn't prevent Endpoint from securing victory on Inferno
On the defensive side of Inferno, Young Ninjas struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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