Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
153
Damage (total/round)
38473
Player score (round)
36431012
Shots (total/round)
9016
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Molotov damage (total/round)
8923.8
HE damage (total/round)
10326.8
Flash duration on a round (sec)
00:20s00:05s
Historical Maps winrate Last 6 months
Vertigo
62%
Dust II
51%
Ancient
32%
Nuke
28%
Overpass
26%
Mirage
20%
Inferno
6%
Last 5 maps
Vertigo
62%
13
2
Dust II
20%
10
25
Ancient
50%
2
21
Nuke
71%
31
0
Overpass
33%
9
7
Mirage
50%
10
29
Inferno
64%
14
2
Last 5 maps
Vertigo
0%
1
81
Dust II
71%
28
6
Ancient
82%
11
25
Nuke
43%
30
36
Overpass
59%
22
9
Mirage
70%
61
0
Inferno
58%
31
23
Last results
Head to head
Info
Match analysis of Dignitas vs Fiend by the Bo3.gg Team
In the CS2 match between Dignitas and Fiend, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Mirage, Nuke, and victory was secured by Dignitas. The MVP of this match was f0rest.
Dignitas analytics
The team Dignitas secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Nuke. They also successfully set 0 bombs during the match.
The standout players for Dignitas were f0rest contributed 53 kills and HEAP contributed 47 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21296 overall damage.
On the defensive side, Dignitas held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fiend were h4rn contributed 39 kills and REDSTAR contributed 35 kills. 17689 of total damage by Fiend could not prevent Dignitas from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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