Vertigo
7 - 16
Inferno
16 - 4
0 - 0
Creeps Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

17

19

4

-2

80

4:0

3

0

6.1

+3%

14

17

2

-3

60

3:3

4

0

5.4

-12%

12

18

3

-6

65

2:3

1

0

5.2

-12%

11

17

3

-6

56

0:2

3

1

4.9

-17%

12

20

1

-8

57

3:3

2

0

4.8

-24%

Total

66

91

13

-25

319

12:11

13

1

5.3

-13%

PGE Turow Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

24

11

4

+13

107

1:2

7

0

7.6

+49%

21

14

4

+7

96

4:1

7

0

7.5

+21%

22

12

2

+10

93

3:4

8

1

7.2

+37%

14

15

4

-1

61

2:3

4

1

5.8

-3%

10

14

3

-4

62

1:2

1

0

5.2

-15%

Total

91

66

17

+25

420

11:12

27

2

6.7

+18%

Teams advantage Vertigo (M1)
Info
Map Analysis of Creeps vs PGE Turow by the Bo3.gg Team

PGE Turow on Vertigo Analysis

PGE Turow demonstrated their prowers on Vertigo, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for PGE Turow on Vertigo were darko, who contributed 24 kills, and Markoś, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9661 overall damage.


On the defensive side of Vertigo, PGE Turow held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Creeps on Vertigo Analysis

Vertigo proved to be a challenging battleground for Creeps, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Creeps on Vertigo included Dragon, who contributed 17 kills, and DiMKE, who added 14 kills. Despite their individual efforts, inflicting 7327 total damage, Creeps couldn't prevent PGE Turow from securing victory on Vertigo


On the defensive side of Vertigo, Creeps struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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