Endpoint Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

13

12

4

+1

69

2:1

3

0

6.2

-3%

15

13

2

+2

69

2:1

5

0

6.2

-6%

12

14

2

-2

71

4:3

2

0

5.8

+2%

11

16

2

-5

62

3:2

1

0

5.5

-9%

8

14

0

-6

44

1:2

1

0

4.4

-32%

Total

59

69

10

-10

314

12:9

12

0

5.6

-10%

HONORIS Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

MVP

18

14

6

+4

96

4:2

4

1

7.6

+30%

18

8

2

+10

73

2:2

6

1

6.8

+18%

13

14

3

-1

65

2:4

3

0

5.3

-14%

9

12

5

-3

64

1:2

2

0

5.2

0%

11

11

5

0

47

0:2

3

0

4.9

-17%

Total

69

59

21

+10

345

9:12

18

2

6.0

+3%

Teams advantage Vertigo (M1)
Info
Map Analysis of Endpoint vs HONORIS by the Bo3.gg Team

HONORIS on Vertigo Analysis

HONORIS demonstrated their prowers on Vertigo, securing 15 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for HONORIS on Vertigo were TaZ, who contributed 18 kills, and SaMey, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7248 overall damage.


On the defensive side of Vertigo, HONORIS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Endpoint on Vertigo Analysis

Vertigo proved to be a challenging battleground for Endpoint, as they managed to secure 6 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Endpoint on Vertigo included HeavyGod, who contributed 13 kills, and mhL, who added 15 kills. Despite their individual efforts, inflicting 6587 total damage, Endpoint couldn't prevent HONORIS from securing victory on Vertigo


On the defensive side of Vertigo, Endpoint struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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