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Teams advantage Dust II (M2)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
7030
GLOCK kills on a map
31.4398
Flash duration on a map (sec)
01:12s00:39s
Flash blinded on a map (opp)
6530
AK47 kills on a map
146.732
AK47 damage (avg/round)
66.625.3
AWP kills on a map
146.5798
AWP damage (avg/round)
64.621.6
M4A4 kills on a map
83.6448
Flash duration on a map (sec)
01:17s00:39s
Info
Map Analysis of Counter Nature vs GGPR by the Bo3.gg Team
GGPR on Dust II Analysis
GGPR demonstrated their prowers on Dust II, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GGPR on Dust II were BeaKie, who contributed 22 kills, and Sharkie, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9229 overall damage.
On the defensive side of Dust II, GGPR held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Counter Nature on Dust II Analysis
Dust II proved to be a challenging battleground for Counter Nature, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Counter Nature on Dust II included Tender, who contributed 21 kills, and wry, who added 13 kills. Despite their individual efforts, inflicting 7641 total damage, Counter Nature couldn't prevent GGPR from securing victory on Dust II
On the defensive side of Dust II, Counter Nature struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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