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avantage aux équipes Dust II (M2)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éblouissements par flash en moyenne sur une carte (opp)
7030
Éliminations avec Glock en moyenne par carte
31.4398
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:12s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
6530
Éliminations avec AK47 en moyenne par carte
146.732
Dégâts avec AK47 en moyenne (par tour)
66.625.3
Éliminations avec AWP en moyenne par carte
146.5798
Dégâts avec AWP en moyenne (par tour)
64.621.6
Éliminations avec M4A4 en moyenne par carte
83.6448
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:17s00:39s
Informations
Map Analysis of Counter Nature vs GGPR by the Bo3.gg Team
GGPR on Dust II Analysis
GGPR demonstrated their prowers on Dust II, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GGPR on Dust II were BeaKie, who contributed 22 kills, and Sharkie, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9229 overall damage.
On the defensive side of Dust II, GGPR held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Counter Nature on Dust II Analysis
Dust II proved to be a challenging battleground for Counter Nature, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Counter Nature on Dust II included Tender, who contributed 21 kills, and wry, who added 13 kills. Despite their individual efforts, inflicting 7641 total damage, Counter Nature couldn't prevent GGPR from securing victory on Dust II
On the defensive side of Dust II, Counter Nature struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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