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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
12.93.4
Molotov damage (avg/round)
6.92
GLOCK damage (avg/round)
11.73.8
AK47 kills on a map
186.732
AK47 damage (avg/round)
61.125.3
GLOCK damage (avg/round)
13.13.8
Molotov damage (avg/round)
11.62
Player score (round)
36741012
Damage (total/round)
45873
Multikill x-
4
Historical Maps winrate Last 6 months
Overpass
80%
Mirage
44%
Ancient
42%
Dust II
31%
Nuke
27%
Inferno
24%
Vertigo
20%
Last 5 maps
Overpass
80%
5
6
Mirage
75%
4
9
Ancient
0%
2
10
Dust II
56%
9
2
Nuke
67%
12
1
Inferno
80%
15
0
Vertigo
60%
5
4
Last 5 maps
Overpass
0%
0
15
Mirage
31%
13
5
Ancient
42%
12
1
Dust II
25%
4
9
Nuke
40%
20
1
Inferno
56%
16
0
Vertigo
40%
10
6
Info
Map Analysis of Checkmate vs D13 by the Bo3.gg Team
Checkmate on Inferno Analysis
Checkmate demonstrated their prowers on Inferno, securing 15 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Checkmate on Inferno were Techno4k, who contributed 25 kills, and bLitz, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9118 overall damage.
On the defensive side of Inferno, Checkmate held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
D13 on Inferno Analysis
Inferno proved to be a challenging battleground for D13, as they managed to secure 9 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for D13 on Inferno included Annihilation, who contributed 20 kills, and shinobi, who added 13 kills. Despite their individual efforts, inflicting 8406 total damage, D13 couldn't prevent Checkmate from securing victory on Inferno
On the defensive side of Inferno, D13 struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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