119
150
36
-31
255
23:21
22
4
Inferno4.6
0%
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
41.6074
GLOCK kills on a map
31.4456
Speed Round (sec)
00:30s01:55s
Speed Round (sec)
00:32s01:55s
Speed Round (sec)
00:34s01:55s
Player score (round)
37471011
Player score (round)
35081011
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Dust II
63%
Vertigo
54%
Nuke
32%
Inferno
25%
Ancient
20%
Mirage
10%
Anubis
0%
Last 5 maps
Dust II
63%
8
7
Vertigo
54%
24
32
Nuke
57%
44
20
Inferno
50%
42
14
Ancient
45%
40
25
Mirage
50%
36
13
Anubis
0%
0
83
Last 5 maps
Dust II
0%
3
0
Vertigo
0%
0
3
Nuke
25%
4
0
Inferno
25%
4
0
Ancient
25%
4
1
Mirage
60%
5
1
Anubis
0%
2
1
Last results
Head to head
Info
Match analysis of Case vs Hawks by the Bo3.gg Team
In the CS2 match between Case and Hawks, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Ancient, Inferno, Mirage, and victory was secured by Case. The MVP of this match was nyezin.
Case analytics
The team Case secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Inferno. They also successfully set 0 bombs during the match.
The standout players for Case were nyezin contributed 49 kills and yepz contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20084 overall damage.
On the defensive side, Case held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Hawks analytics
The team Hawks managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hawks were kunzaga contributed 37 kills and christo contributed 31 kills. 13374 of total damage by Hawks could not prevent Case from securing the victory
On the defensive side, Hawks struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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