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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
14.74.6
AK47 damage (avg/round)
58.625.3
Flash blinded on a map (opp)
5930
AK47 kills on a map
146.732
AK47 damage (avg/round)
57.625.3
GLOCK kills on a map
31.4398
Molotov damage (avg/round)
8.22
Deagle damage (avg/round)
16.35.4
Eco wins full buy
1
Player score (round)
34781012
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Historical Maps winrate Last 6 months
Train
100%
Ancient
67%
Dust II
64%
Mirage
61%
Nuke
50%
Vertigo
44%
Overpass
43%
Inferno
25%
Last 5 maps
Train
100%
1
0
Ancient
67%
9
2
Dust II
36%
11
9
Mirage
61%
18
1
Nuke
0%
0
29
Vertigo
44%
9
6
Overpass
43%
7
11
Inferno
75%
16
0
Last 5 maps
Train
0%
0
0
Ancient
0%
0
3
Dust II
100%
3
0
Mirage
0%
3
0
Nuke
50%
2
0
Vertigo
0%
0
3
Overpass
0%
0
2
Inferno
50%
2
0
Info
Match analysis of BLINK vs 1shot by the Bo3.gg Team
In the CS2 match between BLINK and 1shot, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Mirage, Dust II, Inferno, and victory was secured by BLINK. The MVP of this match was FpSSS.
BLINK analytics
The team BLINK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Inferno. They also successfully set 0 bombs during the match.
The standout players for BLINK were juanflatroo contributed 67 kills and rigoN contributed 68 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 31136 overall damage.
On the defensive side, BLINK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
1shot analytics
The team 1shot managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 1shot were FpSSS contributed 68 kills and SasukeQO contributed 47 kills. 28524 of total damage by 1shot could not prevent BLINK from securing the victory
On the defensive side, 1shot struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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