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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:27s01:27s
USP damage (avg/round)
15.54.7
GLOCK kills on a map
41.4429
GLOCK damage (avg/round)
18.93.9
Molotov damage (avg/round)
9.52
Smoke thrown on a map
1814.8354
Assists on a map
104.3808
Player score (round)
48831011
Player score (round)
36171011
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
56%
Overpass
50%
Ancient
50%
Inferno
25%
Mirage
6%
Anubis
6%
Nuke
0%
Last 5 maps
Vertigo
100%
1
4
Overpass
100%
1
4
Ancient
0%
2
2
Inferno
75%
4
0
Mirage
50%
4
0
Anubis
50%
2
4
Nuke
0%
0
2
Last 5 maps
Vertigo
44%
16
10
Overpass
50%
10
19
Ancient
50%
24
5
Inferno
50%
14
11
Mirage
56%
18
4
Anubis
44%
16
13
Nuke
0%
0
39
Last results
Head to head
Past matches
- wlwlw
- wlllw
Info
Match analysis of BLEED vs Into the Breach by the Bo3.gg Team
In the CS2 match between BLEED and Into the Breach, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Inferno, Mirage, Anubis, and victory was secured by Into the Breach. The MVP of this match was CRUC1AL.
Into the Breach analytics
The team Into the Breach secured 34 out of 65 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Anubis. They also successfully set 9 bombs during the match.
The standout players for Into the Breach were CRUC1AL contributed 64 kills and rallen contributed 44 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23947 overall damage.
On the defensive side, Into the Breach held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control proved to be crucial.
BLEED analytics
The team BLEED managed to secure 31 out of 65 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 11 plants during the match did not lead the team to victory.
The standout players for BLEED were faveN contributed 43 kills and CYPHER contributed 38 kills. 22107 of total damage by BLEED could not prevent Into the Breach from securing the victory
On the defensive side, BLEED struggled to hold their ground, successfully defending 16 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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