Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:23s
Fast bomb plant (sec)
00:34s01:23s
GLOCK damage (avg/round)
13.74.2
Flash duration on a map (sec)
01:06s00:35s
Flash blinded on a map (opp)
5728
USP kills on a map
31.5972
USP damage (avg/round)
15.84.9
GLOCK damage (avg/round)
11.64.2
Player score (round)
44631010
Multikill x-
4







Historical Maps winrate Last 6 months
Train
50%
Inferno
35%
Dust II
19%
Nuke
18%
Mirage
18%
Anubis
14%
Ancient
0%
Last 5 maps
Train
0%
0
6
Inferno
22%
9
21
Dust II
47%
15
1
Nuke
47%
15
9
Mirage
44%
18
6
Anubis
43%
7
27
Ancient
59%
29
0
Last 5 maps
Train
50%
4
13
Inferno
57%
21
11
Dust II
66%
38
4
Nuke
29%
14
33
Mirage
62%
47
0
Anubis
57%
46
8
Ancient
59%
63
5
Last results
Head to head
Info
Match analysis of BIG vs BC.Game by the Bo3.gg Team
In the CS2 match between BIG and BC.Game, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Dust II, Ancient, and victory was secured by BC.Game. The MVP of this match was jkaem.
BC.Game analytics
The team BC.Game secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Ancient. They also successfully set 0 bombs during the match.
The standout players for BC.Game were jkaem contributed 38 kills and nawwk contributed 28 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15395 overall damage.
On the defensive side, BC.Game held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BIG analytics
The team BIG managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BIG were JDC contributed 29 kills and Krimbo contributed 21 kills. 12217 of total damage by BIG could not prevent BC.Game from securing the victory
On the defensive side, BIG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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