Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Fast bomb plant (sec)
00:24s01:23s
Galil kills on a map
31.8162
Galil damage (avg/round)
18.66
Molotov damage (avg/round)
6.32
AK47 kills on a map
106.3792
AK47 damage (avg/round)
70.325.2
AK47 kills on a map
136.3792
AK47 damage (avg/round)
101.825.2
GLOCK kills on a map
31.4531
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Historical Maps winrate Last 6 months
Nuke
29%
Ancient
15%
Train
10%
Mirage
7%
Dust II
6%
Anubis
6%
Inferno
5%
Last 5 maps
Nuke
29%
14
30
Ancient
59%
59
5
Train
50%
4
11
Mirage
61%
44
0
Dust II
60%
35
4
Anubis
59%
46
7
Inferno
60%
20
11
Last 5 maps
Nuke
0%
0
42
Ancient
44%
36
8
Train
60%
5
3
Mirage
54%
26
11
Dust II
66%
29
7
Anubis
65%
40
4
Inferno
55%
20
8
Info
Match analysis of BC.Game vs Fire Flux by the Bo3.gg Team
In the CS2 match between BC.Game and Fire Flux, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Ancient, Mirage, Dust II, and victory was secured by BC.Game. The MVP of this match was jkaem.
BC.Game analytics
The team BC.Game secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Dust II. They also successfully set 0 bombs during the match.
The standout players for BC.Game were jkaem contributed 50 kills and nexa contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23410 overall damage.
On the defensive side, BC.Game held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fire Flux analytics
The team Fire Flux managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fire Flux were Banjo contributed 43 kills and soulfly contributed 43 kills. 21211 of total damage by Fire Flux could not prevent BC.Game from securing the victory
On the defensive side, Fire Flux struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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