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Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
14.33.4
Smoke thrown on a map
2115.0373
Molotov damage (avg/round)
6.12
Flash duration on a map (sec)
01:09s00:39s
Molotov damage (avg/round)
7.12
USP kills on a map
41.6158
USP damage (avg/round)
16.84.6
Molotov damage (avg/round)
9.52
Flash duration on a map (sec)
01:30s00:39s
Flash blinded on a map (opp)
5730
Info
Map Analysis of Bad News Bears vs Reason by the Bo3.gg Team
Bad News Bears on Inferno Analysis
Bad News Bears demonstrated their prowers on Inferno, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Bad News Bears on Inferno were Sonic, who contributed 20 kills, and Jonji, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9247 overall damage.
On the defensive side of Inferno, Bad News Bears held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Reason on Inferno Analysis
Inferno proved to be a challenging battleground for Reason, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Reason on Inferno included DaneJoris, who contributed 13 kills, and grape, who added 13 kills. Despite their individual efforts, inflicting 6300 total damage, Reason couldn't prevent Bad News Bears from securing victory on Inferno
On the defensive side of Inferno, Reason struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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