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349
338
83
+11
376
55:46
82
8
Nuke6.5
0%
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
9.42
M4A1 kills on a map
154.6963
HE damage (avg/round)
13.33.4
HE damage (avg/round)
14.83.4
Molotov damage (avg/round)
112
HE damage (avg/round)
183.4
Shots (total/round)
12016
Damage (total/round)
40473
Shots (total/round)
10316
Multikill x-
4
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Historical Maps winrate Last 6 months
Vertigo
100%
Overpass
62%
Inferno
57%
Nuke
42%
Ancient
41%
Mirage
36%
Dust II
27%
Last 5 maps
Vertigo
0%
0
45
Overpass
62%
21
10
Inferno
57%
30
14
Nuke
67%
21
8
Ancient
41%
17
16
Mirage
44%
18
17
Dust II
73%
22
9
Last 5 maps
Vertigo
100%
1
0
Overpass
0%
1
3
Inferno
0%
1
2
Nuke
25%
4
0
Ancient
0%
1
3
Mirage
80%
5
1
Dust II
100%
1
3
Last results
Head to head
Past matches
- wlllw
- wlw
Info
Match analysis of Bad News Bears vs Prison Break by the Bo3.gg Team
In the CS2 match between Bad News Bears and Prison Break, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Inferno, Nuke, Mirage, and victory was secured by Bad News Bears. The MVP of this match was Swahn.
Bad News Bears analytics
The team Bad News Bears secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Nuke. They also successfully set 0 bombs during the match.
The standout players for Bad News Bears were Swahn contributed 76 kills and Shakezullah contributed 69 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 38156 overall damage.
On the defensive side, Bad News Bears held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Prison Break analytics
The team Prison Break managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Prison Break were droid contributed 74 kills and Jermaine contributed 73 kills. 37261 of total damage by Prison Break could not prevent Bad News Bears from securing the victory
On the defensive side, Prison Break struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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