Aurora Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

20

21

6

-1

89

2:2

6

1

6.4

+18%

22

23

3

-1

97

3:6

5

0

6.3

+11%

12

21

4

-9

69

0:4

2

0

4.7

-15%

11

23

2

-12

55

3:2

1

0

4.6

-32%

12

22

4

-10

51

1:4

3

0

4.6

-25%

Total

77

110

19

-33

361

9:18

17

1

5.3

-9%

ex-Finest Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

27

13

2

+14

94

3:0

7

0

7.7

+38%

23

15

3

+8

93

6:1

5

0

7.2

+22%

22

16

6

+6

106

4:3

5

0

7.2

+21%

24

15

6

+9

96

3:4

5

1

7.2

+21%

14

18

6

-4

66

2:1

4

1

5.7

-12%

Total

110

77

23

+33

455

18:9

26

2

7.0

+18%

Teams advantage Vertigo (M2)
Info
Map Analysis of Aurora vs ex-Finest by the Bo3.gg Team

ex-Finest on Vertigo Analysis

ex-Finest demonstrated their prowers on Vertigo, securing 15 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ex-Finest on Vertigo were hades, who contributed 27 kills, and twist, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11387 overall damage.


On the defensive side of Vertigo, ex-Finest held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Aurora on Vertigo Analysis

Vertigo proved to be a challenging battleground for Aurora, as they managed to secure 10 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Aurora on Vertigo included starix, who contributed 20 kills, and Lack1, who added 22 kills. Despite their individual efforts, inflicting 9034 total damage, Aurora couldn't prevent ex-Finest from securing victory on Vertigo


On the defensive side of Vertigo, Aurora struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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