Records Ancient
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
123
Fast bomb plant (sec)
00:26s01:30s
Tec-9 kills on a map
31.3055
Flash blinded on a map (opp)
4830
Molotov damage (avg/round)
8.22
Galil damage (avg/round)
18.15.6
GLOCK damage (avg/round)
11.63.8
M4A1 kills on a map
204.6963
M4A1 damage (avg/round)
123.516.7
Molotov damage (avg/round)
6.72
Historical Maps winrate Last 6 months
Mirage
50%
Dust II
36%
Vertigo
33%
Inferno
25%
Nuke
15%
Ancient
10%
Overpass
7%
Last 5 maps
Mirage
50%
18
12
Dust II
64%
11
21
Vertigo
33%
3
37
Inferno
75%
12
19
Nuke
52%
23
3
Ancient
40%
10
21
Overpass
53%
15
8
Last 5 maps
Mirage
100%
1
2
Dust II
100%
3
2
Vertigo
0%
0
7
Inferno
100%
5
0
Nuke
67%
3
4
Ancient
50%
2
5
Overpass
60%
5
0
Info
Map Analysis of Astralis vs 500 by the Bo3.gg Team
500 on Ancient Analysis
500 demonstrated their prowers on Ancient, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 500 on Ancient were SHiPZ, who contributed 24 kills, and Rainwaker, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7837 overall damage.
On the defensive side of Ancient, 500 held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Astralis on Ancient Analysis
Ancient proved to be a challenging battleground for Astralis, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Astralis on Ancient included Kristou, who contributed 7 kills, and MistR, who added 10 kills. Despite their individual efforts, inflicting 4549 total damage, Astralis couldn't prevent 500 from securing victory on Ancient
On the defensive side of Ancient, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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