Ended
ARCRED
1 - 2
FTW
Full stats

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Inferno
8 - 13
Ancient
19 - 16
Vertigo
10 - 13
ARCRED Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

17

17

3

0

69

1:1

5

2

6.1

-6%

13

16

5

-3

64

4:3

2

0

5.5

-7%

15

18

8

-3

65

1:1

6

0

5.5

-6%

9

15

5

-6

57

1:1

2

2

5.2

-23%

11

20

4

-9

70

3:7

4

0

4.8

-20%

Total

65

86

25

-21

325

10:13

19

4

5.4

-12%

FTW Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

18

13

4

+5

84

3:4

5

1

6.7

+14%

18

15

8

+3

79

3:1

3

0

6.7

+7%

13

10

7

+3

88

1:1

2

1

6.5

+8%

20

15

5

+5

82

1:1

5

0

6.4

+19%

15

15

8

0

63

5:3

6

0

6.3

-3%

Total

84

68

32

+16

395

13:10

21

2

6.5

+9%

Teams advantage Vertigo (M3)
Info
Map Analysis of ARCRED vs FTW by the Bo3.gg Team

FTW on Vertigo Analysis

FTW demonstrated their prowers on Vertigo, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FTW on Vertigo were aragornN, who contributed 18 kills, and pr, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9081 overall damage.


On the defensive side of Vertigo, FTW held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ARCRED on Vertigo Analysis

Vertigo proved to be a challenging battleground for ARCRED, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ARCRED on Vertigo included DSSj, who contributed 17 kills, and 1NVISIBLE, who added 13 kills. Despite their individual efforts, inflicting 7478 total damage, ARCRED couldn't prevent FTW from securing victory on Vertigo


On the defensive side of Vertigo, ARCRED struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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