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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:27s01:25s
HE damage (avg/round)
11.33.4
Molotov damage (avg/round)
10.62.1
Smoke thrown on a map
1614.5022
M4A1 kills on a map
114.4189
M4A1 damage (avg/round)
45.216.3
Molotov damage (avg/round)
8.62.1
Galil kills on a map
41.8164
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
11.34.1
Historical Maps winrate Last 6 months
Vertigo
67%
Ancient
67%
Anubis
38%
Inferno
17%
Nuke
17%
Dust II
0%
Mirage
0%
Last 5 maps
Vertigo
100%
1
5
Ancient
0%
3
2
Anubis
0%
3
3
Inferno
50%
4
5
Nuke
0%
1
3
Dust II
0%
0
0
Mirage
0%
0
6
Last 5 maps
Vertigo
33%
9
7
Ancient
67%
12
1
Anubis
38%
8
12
Inferno
33%
6
9
Nuke
17%
6
19
Dust II
0%
0
2
Mirage
0%
0
28
Info
Match analysis of Arcade vs KZG by the Bo3.gg Team
In the CS2 match between Arcade and KZG, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by Arcade. The MVP of this match was TRIPLUS.
Arcade analytics
The team Arcade secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Arcade were TRIPLUS contributed 20 kills and Kobe contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7070 overall damage.
On the defensive side, Arcade held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
KZG analytics
The team KZG managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for KZG were JiNxZiE contributed 14 kills and KZXL contributed 13 kills. 5799 of total damage by KZG could not prevent Arcade from securing the victory
On the defensive side, KZG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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