Ended
1
3DMAX
2 - 1
Nexus
Full stats

0 Comments

Dust II
4 - 13
Ancient
16 - 14
Nuke
13 - 9
3DMAX Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

7

9

2

-2

95

3:1

2

0

6.6

-1%

7

11

6

-4

96

1:0

1

0

6.2

-5%

8

9

3

-1

79

1:2

3

0

6.0

+2%

6

9

3

-3

57

1:1

1

0

5.4

-16%

4

11

1

-7

30

0:1

0

0

3.6

-37%

Total

32

49

15

-17

357

6:5

7

0

5.6

-11%

Nexus Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

12

8

3

+4

112

4:2

4

1

9.1

+32%

13

6

3

+7

106

0:1

4

1

8.2

+33%

9

8

4

+1

103

1:0

3

0

6.9

+25%

9

5

3

+4

74

0:3

3

1

6.8

+18%

6

5

8

+1

74

0:0

0

0

6.2

+3%

Total

49

32

21

+17

469

5:6

14

3

7.4

+22%

Teams advantage Dust II (M0)
Info
Map Analysis of 3DMAX vs Nexus by the Bo3.gg Team

Nexus on Dust II Analysis

Nexus demonstrated their prowers on Dust II, securing 9 out of 11 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Nexus on Dust II were ragga, who contributed 12 kills, and XELLOW, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 5162 overall damage.


On the defensive side of Dust II, Nexus held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Dust II Analysis

Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 2 out of 11 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Dust II included Maka, who contributed 7 kills, and Lucky, who added 7 kills. Despite their individual efforts, inflicting 3930 total damage, 3DMAX couldn't prevent Nexus from securing victory on Dust II


On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

Comments
By date