Vertigo
13 - 8
Nuke
4 - 13
Dust II
13 - 11
MOUZ NXT Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

23

12

2

+11

88

2:2

8

0

7.0

+27%

18

14

11

+4

99

4:2

5

0

6.8

+13%

17

13

5

+4

69

0:0

3

0

6.0

+3%

15

17

6

-2

62

4:5

4

0

5.5

-9%

10

14

8

-4

55

2:3

2

0

4.9

-17%

Total

83

70

32

+13

373

12:12

22

0

6.1

+3%

3DMAX Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

21

17

5

+4

88

3:0

5

0

7.2

+11%

14

16

5

-2

69

2:3

3

0

5.6

-5%

11

18

9

-7

70

4:5

1

0

5.3

-23%

11

17

6

-6

52

2:2

1

1

5.2

-19%

13

15

5

-2

59

1:2

2

0

5.2

-9%

Total

70

83

30

-13

338

12:12

12

1

5.7

-9%

Teams advantage Dust II (M0)
Info
Map Analysis of MOUZ NXT vs 3DMAX by the Bo3.gg Team

MOUZ NXT on Dust II Analysis

MOUZ NXT demonstrated their prowers on Dust II, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MOUZ NXT on Dust II were Neityu, who contributed 23 kills, and PR, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8957 overall damage.


On the defensive side of Dust II, MOUZ NXT held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Dust II Analysis

Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Dust II included Lucky, who contributed 21 kills, and Djoko, who added 14 kills. Despite their individual efforts, inflicting 8122 total damage, 3DMAX couldn't prevent MOUZ NXT from securing victory on Dust II


On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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