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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:23s
HE damage (avg/round)
15.63.4
USP damage (avg/round)
13.84.9
M4A1 damage (avg/round)
49.816.3
USP damage (avg/round)
15.14.9
Damage (total/round)
38373
Player score (round)
52821010
Damage (total/round)
39173
Damage (total/round)
38573
Multikill x-
4
Historical Maps winrate Last 6 months
Inferno
81%
Mirage
67%
Ancient
23%
Dust II
22%
Anubis
7%
Vertigo
3%
Nuke
3%
Last 5 maps
Inferno
81%
21
5
Mirage
0%
0
48
Ancient
39%
36
8
Dust II
75%
20
15
Anubis
57%
35
4
Vertigo
64%
11
16
Nuke
50%
26
11
Last 5 maps
Inferno
0%
0
33
Mirage
67%
18
0
Ancient
62%
26
7
Dust II
53%
17
10
Anubis
50%
20
10
Vertigo
67%
9
8
Nuke
47%
15
7
Last results
Head to head
Info
Match analysis of 3DMAX vs HEROIC by the Bo3.gg Team
In the CS2 match between 3DMAX and HEROIC, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Anubis, Dust II, Ancient, and victory was secured by HEROIC. The MVP of this match was Ex3rcice.
HEROIC analytics
The team HEROIC secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 0 bombs during the match.
The standout players for HEROIC were xfl0ud contributed 48 kills and tN1R contributed 57 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27042 overall damage.
On the defensive side, HEROIC held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
3DMAX analytics
The team 3DMAX managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 3DMAX were Ex3rcice contributed 59 kills and Maka contributed 51 kills. 26716 of total damage by 3DMAX could not prevent HEROIC from securing the victory
On the defensive side, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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