Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:34s00:39s
Flash duration on a map (sec)
01:32s00:39s
Openning kills on a map
9.362.9135
Speed Round (sec)
00:33s01:54s
Shots (total/round)
8416
Shots (total/round)
9916
Multikill x-
4
Multikill x-
4
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Dust II
86%
Nuke
68%
Inferno
67%
Mirage
M
50%
Ancient
33%
Overpass
25%
Vertigo
25%
Last 5 maps
Dust II
86%
7
0
Nuke
68%
19
2
Inferno
67%
6
2
Mirage
50%
14
0
Ancient
33%
6
12
Overpass
25%
4
12
Vertigo
25%
4
15
Last 5 maps
Dust II
0%
0
1
Nuke
0%
0
1
Inferno
0%
1
0
Mirage
100%
1
0
Ancient
0%
0
0
Overpass
0%
0
0
Vertigo
0%
1
0
Info
Match analysis of 1shot vs MONKE by the Bo3.gg Team
In the CS2 match between 1shot and MONKE, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Vertigo, Mirage, Inferno, and victory was secured by 1shot. The MVP of this match was Markoś.
1shot analytics
The team 1shot secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Inferno. They also successfully set 0 bombs during the match.
The standout players for 1shot were GreK contributed 58 kills and Get_Jeka contributed 54 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27980 overall damage.
On the defensive side, 1shot held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MONKE analytics
The team MONKE managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MONKE were Markoś contributed 59 kills and Kylar contributed 55 kills. 28591 of total damage by MONKE could not prevent 1shot from securing the victory
On the defensive side, MONKE struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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