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Teams advantage Dust II (M3)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
5530
Smoke thrown on a map
2315.0371
GLOCK kills on a map
31.4398
M4A1 kills on a map
134.6963
M4A1 damage (avg/round)
53.316.7
AWP kills on a map
186.5798
AWP damage (avg/round)
70.121.6
Flash blinded on a map (opp)
7030
Clutch (opponents)
2
Molotov damage (total/round)
9523.8
Info
Map Analysis of 00NATION vs Looking For Org by the Bo3.gg Team
00NATION on Dust II Analysis
00NATION demonstrated their prowers on Dust II, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 00NATION on Dust II were try, who contributed 21 kills, and vsm, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8902 overall damage.
On the defensive side of Dust II, 00NATION held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Looking For Org on Dust II Analysis
Dust II proved to be a challenging battleground for Looking For Org, as they managed to secure 0 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Looking For Org on Dust II included , who contributed 0 kills, and , who added 0 kills. Despite their individual efforts, inflicting 0 total damage, Looking For Org couldn't prevent 00NATION from securing victory on Dust II
On the defensive side of Dust II, Looking For Org struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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