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Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec M4A1 en moyenne par carte
104.491
Éliminations avec Galil en moyenne par carte
41.8171
Éliminations avec M4A1 en moyenne par carte
114.491
Éliminations avec M4A1 en moyenne par carte
94.491
Assistances en moyenne par carte
10.084.4098
Score du joueur (round)
35261011
Clutch (adversaires)
2
Historique Taux de victoire par carte 6 derniers mois
Inferno
55%
Nuke
25%
Vertigo
23%
Mirage
14%
Anubis
5%
Ancient
3%
Dernières 5 cartes
Inferno
0%
4
1
Nuke
38%
8
1
Vertigo
83%
6
1
Mirage
60%
5
3
Anubis
58%
12
0
Ancient
70%
23
0
Dernières 5 cartes
Inferno
55%
11
1
Nuke
63%
8
4
Vertigo
60%
10
1
Mirage
46%
13
5
Anubis
53%
15
5
Ancient
73%
11
7
Derniers résultats
Face à face
Matchs précédents
- ggggg
- ppggg
Informations
Match analysis of ThunderFlash vs ARCRED by the Bo3.gg Team
In the CS2 match between ThunderFlash and ARCRED, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by ARCRED. The MVP of this match was Get_Jeka.
ARCRED analytics
The team ARCRED secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for ARCRED were Get_Jeka contributed 19 kills and SynyX contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8186 overall damage.
On the defensive side, ARCRED held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ThunderFlash analytics
The team ThunderFlash managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ThunderFlash were AdrieN contributed 16 kills and Skitt contributed 11 kills. 6085 of total damage by ThunderFlash could not prevent ARCRED from securing the victory
On the defensive side, ThunderFlash struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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