Vertigo
16 - 14
Anubis
11 - 13
Nuke
8 - 13
Preasy Tableau des résultats

+/-

SCORES DES CARTES

50

33

8

+17

82

7:4

16

3

Vertigo7.7

7.5

+20%

51

47

12

+4

74

9:7

15

2

Vertigo7.2

6.3

+18%

44

53

13

-9

74

5:5

9

1

Vertigo5.9

5.9

-15%

28

31

5

-3

71

2:4

6

3

Anubis5.2

5.9

+1%

37

56

18

-19

63

9:14

6

3

Vertigo4.9

5.4

-14%

11

17

3

-6

63

2:5

2

0

Nuke4.8

4.8

0%

Total

221

237

59

-16

426

34:39

54

12

Nuke6

6.0

+2%

Zero Tenacity Tableau des résultats

+/-

SCORES DES CARTES

62

37

14

+25

87

5:5

14

1

Vertigo8.4

7.0

+25%

56

40

6

+16

82

10:6

14

0

Vertigo5.4

6.6

+17%

50

56

17

-6

85

16:14

15

0

Vertigo6.8

6.3

-6%

46

42

5

+4

65

7:4

8

2

Vertigo5.7

5.8

-4%

27

49

12

-22

40

1:5

4

0

Vertigo3.6

4.5

-25%

Total

241

224

54

+17

358

39:34

55

3

Vertigo6

6.0

+1%

SkinClub Worldwide
Avantages des équipes

Cartes

Score

6.1

6.1

Vertigo0.5

Manches gagnées

16

14

Vertigo2

Éliminations

84

96

Vertigo-12

Dégâts

9.8K

10.27K

Vertigo-471

Économie

1.42M

1.59M

Vertigo-134950

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Éliminations en ouverture en moyenne par carte

  •  Nuke

7.352.8624

Round rapide (sec)

  •  Nuke

00:33s01:55s

Multikills x-

  •  Nuke

4

Round rapide (sec)

  •  Anubis

00:33s01:55s

Round rapide (sec)

  •  Anubis

00:30s01:55s

Dégâts (total/round)

  •  Anubis

40473

Score du joueur (round)

  •  Anubis

35401011

Multikills x-

  •  Anubis

4

Score du joueur (round)

  •  Vertigo

37381011

Dégâts (total/round)

  •  Vertigo

40073

Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Choix & interdictions
Inferno
Inferno
Interdiction
Ancient
Ancient
Interdiction
Vertigo
Vertigo
Choix
Anubis
Anubis
Choix
Dust II
Dust II
Interdiction
Mirage
Mirage
Interdiction
Nuke
Nuke
Décideur
Historique Taux de victoire par carte 6 derniers mois

Ancient

54%

Inferno

36%

Nuke

30%

Vertigo

26%

Mirage

25%

Anubis

2%

Dust II

0%

Dernières 5 cartes

Ancient

54%

41

5

g
p
g
p
p

Inferno

79%

24

7

g
g
p
fb
fb

Nuke

44%

25

6

g
p
p
p
p

Vertigo

58%

36

6

g
g
g
p
g

Mirage

33%

6

46

p
p
g
p
g

Anubis

58%

33

23

p
g
g
g
p

Dust II

0%

1

1

p

Dernières 5 cartes

Ancient

0%

0

73

fb
fb
fb
fb
fb

Inferno

43%

23

17

p
g
p
p
p

Nuke

74%

35

6

g
g
g
g
g

Vertigo

32%

31

19

p
p
p
g
p

Mirage

58%

36

20

p
g
g
g
g

Anubis

60%

78

0

p
g
g
g
g

Dust II

0%

2

1

p
p
Derniers résultats
Face à face
Les équipes ne se sont pas rencontrées au cours des 6 derniers mois
Matchs précédents
Informations
Match analysis of Preasy vs Zero Tenacity by the Bo3.gg Team

In the CS2 match between Preasy and Zero Tenacity, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Nuke, Anubis, Vertigo, and victory was secured by Zero Tenacity. The MVP of this match was Skejs.


Zero Tenacity analytics

The team Zero Tenacity secured 40 out of 75 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Anubis. They also successfully set 7 bombs during the match.


The standout players for Zero Tenacity were Cjoffo contributed 62 kills and simke contributed 56 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26241 overall damage.


On the defensive side, Zero Tenacity held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.


Preasy analytics

The team Preasy managed to secure 35 out of 75 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 7 plants during the match did not lead the team to victory.


The standout players for Preasy were Skejs contributed 50 kills and VireZ contributed 51 kills. 24630 of total damage by Preasy could not prevent Zero Tenacity from securing the victory


On the defensive side, Preasy struggled to hold their ground, successfully defending 18 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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