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Astralis Tableau des résultats Inferno (M1)

+/-

SCORES DES RONDS

21

7

3

+14

99

4:1

8

1

8.5

+41%

21

14

7

+7

119

1:1

4

1

7.9

+42%

13

10

8

+3

68

5:3

4

0

6.2

+5%

13

13

7

0

83

2:1

4

0

6.0

+2%

9

10

3

-1

46

1:1

1

0

4.7

-13%

Total

77

54

28

+23

415

13:7

21

2

6.7

+15%

3DMAX Tableau des résultats Inferno (M1)

+/-

SCORES DES RONDS

14

15

6

-1

80

2:2

5

0

6.3

+2%

13

15

3

-2

65

1:3

2

0

5.7

-16%

10

17

4

-7

64

2:4

3

0

5.0

-17%

8

15

0

-7

45

1:0

2

1

4.7

-29%

8

16

7

-8

60

1:4

3

0

4.5

-28%

Total

53

78

20

-25

314

7:13

15

1

5.2

-18%

avantage aux équipes Inferno (M1)
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Map Analysis of Astralis vs 3DMAX by the Bo3.gg Team

Astralis on Inferno Analysis

Astralis demonstrated their prowers on Inferno, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Astralis on Inferno were dev1ce, who contributed 21 kills, and Jabbi, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8299 overall damage.


On the defensive side of Inferno, Astralis held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Inferno Analysis

Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Inferno included Djoko, who contributed 14 kills, and Maka, who added 13 kills. Despite their individual efforts, inflicting 6287 total damage, 3DMAX couldn't prevent Astralis from securing victory on Inferno


On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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