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Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:27s01:30s
Plantation de bombe rapide (sec)
00:34s01:30s
Plantation de bombe rapide (sec)
00:27s01:30s
Plantation de bombe rapide (sec)
00:32s01:30s
Plantation de bombe rapide (sec)
00:25s01:30s
Plantation de bombe rapide (sec)
00:35s01:30s
Plantation de bombe rapide (sec)
00:25s01:30s
Plantation de bombe rapide (sec)
00:31s01:30s
Éliminations avec AWP en moyenne par carte
316.5807
Dégâts avec AWP en moyenne (par tour)
69.121.6
Historique Taux de victoire par carte 6 derniers mois
Nuke
70%
Vertigo
22%
Mirage
17%
Inferno
16%
Anubis
6%
Overpass
5%
Ancient
4%
Dernières 5 cartes
Nuke
70%
10
21
Vertigo
40%
5
21
Mirage
44%
16
10
Inferno
80%
15
10
Anubis
50%
16
9
Overpass
63%
16
11
Ancient
57%
23
8
Dernières 5 cartes
Nuke
0%
0
56
Vertigo
62%
26
9
Mirage
61%
41
4
Inferno
64%
28
13
Anubis
56%
18
25
Overpass
58%
19
18
Ancient
53%
32
14
Informations
Match analysis of 00NATION vs Endpoint by the Bo3.gg Team
In the CS2 match between 00NATION and Endpoint, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Mirage, Anubis, and victory was secured by Endpoint. The MVP of this match was HeavyGod.
Endpoint analytics
The team Endpoint secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Mirage. They also successfully set 0 bombs during the match.
The standout players for Endpoint were HeavyGod contributed 81 kills and AZUWU contributed 78 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 38204 overall damage.
On the defensive side, Endpoint held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were JDC contributed 62 kills and syrsoN contributed 73 kills. 35543 of total damage by 00NATION could not prevent Endpoint from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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