Underground ESC Anzeigetafel Ancient (M2)

+/-

RUNDEN PUNKTZAHL

17

18

8

-1

89

4:1

2

2

6.9

0%

14

19

4

-5

52

3:0

3

0

5.5

0%

13

21

5

-8

63

1:4

2

0

5.0

-7%

12

19

3

-7

55

2:4

2

1

4.9

0%

9

22

8

-13

41

1:4

1

0

4.1

0%

Gesamt

65

99

28

-34

299

11:13

10

3

5.3

-7%

Arcade Anzeigetafel Ancient (M2)

+/-

RUNDEN PUNKTZAHL

29

15

4

+14

111

5:2

7

0

8.1

0%

21

12

9

+9

105

1:3

5

1

7.2

0%

19

11

10

+8

85

1:0

7

0

6.7

0%

19

14

3

+5

82

4:4

6

0

6.4

0%

11

13

7

-2

49

2:2

2

0

5.0

0%

Gesamt

99

65

33

+34

432

13:11

27

1

6.7

0%

Teamvorteil Ancient (M2)
Info
Map Analysis of Underground ESC vs Arcade by the Bo3.gg Team

Arcade on Ancient Analysis

Arcade demonstrated their prowers on Ancient, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Arcade on Ancient were PearL, who contributed 29 kills, and Harbor, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 10374 overall damage.


On the defensive side of Ancient, Arcade held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Underground ESC on Ancient Analysis

Ancient proved to be a challenging battleground for Underground ESC, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Underground ESC on Ancient included cl0ver, who contributed 17 kills, and Prime7, who added 14 kills. Despite their individual efforts, inflicting 7179 total damage, Underground ESC couldn't prevent Arcade from securing victory on Ancient


On the defensive side of Ancient, Underground ESC struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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