Take Flyte Anzeigetafel Inferno (M2)

+/-

RUNDEN PUNKTZAHL

18

5

6

+13

89

3:1

4

0

8.1

+49%

16

6

6

+10

92

2:1

3

0

7.6

+35%

15

11

8

+4

110

2:4

4

0

7.0

+29%

13

10

3

+3

68

1:2

3

0

6.2

+20%

10

12

5

-2

61

1:1

3

0

5.6

-5%

Gesamt

72

44

28

+28

420

9:9

17

0

6.9

+26%

Wanted Goons Anzeigetafel Inferno (M2)

+/-

RUNDEN PUNKTZAHL

10

14

2

-4

53

0:0

1

1

5.6

-4%

10

16

6

-6

81

1:2

3

0

5.3

-1%

9

16

1

-7

56

6:3

2

0

5.2

-24%

9

14

3

-5

47

1:2

2

1

5.1

-18%

5

15

4

-10

52

1:2

0

0

4.3

-39%

Gesamt

43

75

16

-32

290

9:9

8

2

5.1

-17%

Teamvorteil Inferno (M2)
Info
Map Analysis of Take Flyte vs Wanted Goons by the Bo3.gg Team

Take Flyte on Inferno Analysis

Take Flyte demonstrated their prowers on Inferno, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Take Flyte on Inferno were z0mb1e, who contributed 18 kills, and opportunity, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7559 overall damage.


On the defensive side of Inferno, Take Flyte held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Wanted Goons on Inferno Analysis

Inferno proved to be a challenging battleground for Wanted Goons, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Wanted Goons on Inferno included LittleBEER, who contributed 10 kills, and BAGEL, who added 10 kills. Despite their individual efforts, inflicting 5211 total damage, Wanted Goons couldn't prevent Take Flyte from securing victory on Inferno


On the defensive side of Inferno, Wanted Goons struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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